Created for submission to the 2nd Alberta Slow Jam

Credits:

Game Design, Programming - Kai Yang - https://travellingvolta.itch.io/

Game Design, Music, Sound - Luke Diehl - https://linktr.ee/lukediehl

Game Design, Art - Noah Rasmussen - https://noahrasmussen.myportfolio.com/

Game Design, Art - Seshawn Suresh


Stories:

In the twilight of a dying world, darkness reigns. The once great nation of Luxara has long since fallen. It was long ago that the invaders first appeared. The Murk —strange, poisonous invaders— had descended upon the planet, their corrupting presence spreading like a creeping disease. Quick to violence, the Murk easily conquered land from the peaceful denizens of Luxara. Now, their monstrous factories rise from the ravaged landscape, their foul machines extracting every last resource, poisoning the skies, and suffocating the planet beneath their toxic embrace. The once-vibrant world now lies in shadow, as the Murk drain the life force of the sun itself, pulling energy from the very core of creation. The land is scorched, the seas tainted, and the winds heavy with the stench of decay. But hope is not yet lost. In their final desperate hour, the remaining Luxarians—those few who survive in the last corners of the planet— seek to bring forth the waning power of their god. With their hearts united and their last strength spent, they call upon the dying light of the sun, beckoning forth a guardian from the ancient tales—a spirit born of light. The time has come to fight back. This is the final stand. The last chance for survival. And perhaps, just perhaps, this marks the turning point in the war between light and shadow...

Highlights:

Enemies move faster if starting their turn in darkness, But move at normal speed if starting in light.

Enemies can be stunned by catching them with light using any ability that generates light or moves an enemy into light in some way. (when they are on a dark square). 

Rifle projectiles can only move through the light, but will travel a maximum distance until collision with enemy/object/ or a dark square. Rifle shots impacting a dark square will turn it light.

Card abilities with unique modifiers for affecting squares in the light or in the dark (eg +2 range if standing in light, [flashbang] +stun if effecting target in a dark square)

Spawning of obstacles, destruction of obstacles, moving of obstacles.

Certain weapon attacks or card skills can generate light tiles.

Updated 6 days ago
Published 18 days ago
StatusPrototype
PlatformsHTML5
AuthorTravellingVolta
GenreCard Game
Made withUnity

Comments

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Cool idea with alot of potential

(+1)

woww awesome characters and concept :D

Love it!